

Sure, we had the original Star Wars Battlefront and the Jedi Knight series, but they were not proper first-person shooters. See, back in 2005, the year Republic Commando released, Star Wars games were either dog-poo, or they were OK, but they were rarely ever honest-to-goodness first-person shooters. Star Wars Republic Commando is a bit of an oddity, or at least it was. Of course, I’ll most likely end up playing it again on PS5 (via backwards compatibility) for the trophies because I’m a sucker for digital doodahs. For all intents and purposes, though, it’s the exact same game.

The only differences will be variations between the resolution, some tweaks to the controls, and the U.I on Xbox being a little blurrier due to the way the enhancements work on Microsoft’s consoles.

That being said, it’s essentially the same game that will release when Star Wars: Republic Commando releases on April 6th. Before we get this review underway, it should be noted that this review is based on the original game running on Xbox Series X|S with backwards compatibility enhancements.
